![]() Tooltip now shows that the skill always hits.Stun lengths are decreased to 1/2 in Nightmare and 1/4 in Hell.Bosses and SuperUniques have a resistance to being stunned, but will be stunned with repeated hits.Smite always hits, so can be very useful against monsters or players with high defense.Smite will steal life (only) when the Life Tap Curse is active on the target.Damage types that do not work with Smite: Life and mana leech, Deadly Strike, elemental damage from Auras, undead damage from Sanctuary, damage from Charms,.Damage types that work with Smite: Crushing Blow and Open Wounds.Only Paladins see the listed Smite damage on shields. Smite’s damage is based on the shield.Smite causes durability loss to the equipped weapon. ![]() The speed of smite is based on the equipped weapon.Damage to self now reduces per level, from 8% to 8%-1%ĭetails: Smite is a shield bash that damages, stuns, and knocks back the target.The game will recognize this as PvP, which nullifies experience loss in hell and nightmare difficulties. ![]()
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